You are particularly fond of Kindred who realize their lesser standing in the face of your obvious superiority, although you tend to view any who speak well of you as more intelligent and deserving than most. The Vinculum scores between you and your enemy are automatically zero, and will never increase no matter how many time you partake of the Vaulderie together. Although you never deliberately do anything to harm yourself, you do tend to hinder yourself at awkward times. (ELY), Innate Magical Ability You have some sort of magical ability that makes you unique. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. (PGS), Prestation Gifts (2 - 6 Merit) One or more Kindred currently owe a boon to you. No Merits and Flaws for Wraiths? - Onyx Path Forums Its potency varies with the characters actual Attribute rating, so a character with a legendary Stamina of 1 has a weak legendary power that might grow with time and experience. (ELY), Faerie Hatred The character is hated by the Fae. Still, be wary of how far you press this advantage. (PGS), Pack Enemy You have made an enemy within your pack. (GFA), Artistically Inept You must work harder than most artists to accomplish great work. The Vinculum scores between you and your enemy are automatically zero, and will never increase no matter how many time you partake of the Vaulderie together. (CB:AS1), Natural LeaderYou are a natural born leader. (INQ), Extremist Group The character has both Influence over and Contacts within an extremist group of some sort. This link allows you to always know when she is in trouble, when she is in pain, when she is lying, and when she needs you. If the Storyteller imposes penalties on other mortals for sleep deprivation (1 or 2 die penalties are suggested), then you are exempt. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. Merits & Flaws | Emerald City Nights - ProBoards And I probably wouldn't make a Tremere without Eidetic Memory. This obsession can result in lost allies, plans gone completely awry, loss of loved ones or even Final Death. Light Sleeper You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. (CB:S). Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity. The character gains respect as the Keeper of Elysium which she controls. The points of the flaw determine the size of the animals (2pt -rats, bats and mice, 3pt Cats and dogs, 4pt Wolves, deer, bears as examples). The ghoul is also very competent, possessing 15 points to distribute among Attributes, 27 points to distribute among Abilities, and 5 points to put into Backgrounds. by: Kessai for Sanguinus Curae. Sexy You are one sexy mutha. Your enemy is unlikely to be your direct commander (the caliph in the case of warriors), and you may not even know his identity - though you may certainly try to find out and make your peace somehow. However, the anarchs will not accept you due to some past transgressions you have committed against them. Closer than Blood (3 or 5 Merit)You have an affinity with another Cainite (most likely a Toreador, but possibly one of another clan) not brought about Blood Oath other artificed means. Characters in the New World cannot have this Merit unless they can justify it - "An insane relative had the castle moved from Scotland, stone by stone." Due to your belief in the predictability of others, you also receive +1 to the difficulty level of the first action taken following a surprise (such as an ambush). (DSBH), Enlightened (1 - 7 Merit) You have taken at least the first few steps on the steep and complex road to Golconda. The ability has an estimated power level similar to a Level Three Discipline. The only exception are the specific Mage: the Ascension merits and flaws at the bottom. You cannot frenzy from sensing blood if your blood pool is full; conversely, you lose your normal difficulty reduction if your blood pool is less than a quarter full (rounded down). (DSBH). You do not like to do anything that requires a lot of effort on your part. Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. (CB:Gio1), Strong Blood The character's blood is especially potent. (PGS). Poisonous Bite You have developed poison glands in the roof of your mouth. Few ghouls with this Flaw last beyond their natural life spans; at this rate, missed feedings do happen (GFA), Weak Willed(Mortal)This version of Weak Willed is the same as the one in Vampire but is worth one extra point for a mortal Inquisitor. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. To resist the temptation, make a Wits roll (Difficulty 5) for simple things like I wonder what is in that cabinet! Increase the Difficulty up to 9 for things like Ill just peek into the dragons lair no one will know. So long as you do not abuse your trust (such as using family members as steady sources of blood), the family will not turn away form you. You may ignore rules regarding how Humanity/Path restricts the number of dice available during the day. Mummy Companion You have one of the world's few mummies as a companion or close associate. At times you feel your childe would commit diablerie upon you if given half a chance, and you could be right. (CB:AS1), Enmity of Shadows (LaSombra) The Shadows summoned may turn on the Vampire and attack him. You can make your heart beat as long as you have at least one Blood Point. Merits and Flaws - Onyx Path Publishing Gangrel are widely known for their durability and adaptability. She may also require your help at inconvenient times (such is the cost of friendship). By necessity, havens generally are secret locations or at least highly secure (ideally both), otherwise the vampire runs the risk of exposure or destruction at the hands of witch-hunters or rivals - or, worse still, the resident might become the victim of . People find it hard to avoid them. The visions are not necessarily precognitive, but like precognition, the visions occur outside your control. For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. You are certain word of your proscribed behavior is slowly making its way through society. You have seen enough to know that nothing is ever truly new: the same events and so-called passions are merely replayed again and again, with only the faces and names shifting as the many, many years go by. You are forever a Poseur, and you have no ability to judge a masterpiece from trash. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. In your characters legendary Attribute, your character has the potential for a rating of six dots. This Flaw earns you dangerous enemies, one form whom your domitor (if any) is very unlikely to intercede and rescue you. (PGS), Childe, Vengeful You have sired a childe who has grown to loathe you. Ability Aptitude You are particularly gifted with one Ability. The difficulty to use any level of this Discipline is reduced by 1, although this Merit can never reduce the difficulty of any roll below 4. (PGS). Vindictive Your personal honor is your life, and you will go to the ends of the earth to settle a score or avenge a slight. (CB:S), Secret Friendship You maintain a friendship with a mortal or a vampire outside the Sabbat, despite knowing that if you are discovered there is a good chance that both of you would be destroyed. Add 1-die to any rolls involving social interactions in the Society. The double must be fully aware of your personal life, including all your relationships and activities. The difficulties of all rolls requiring risky or especially difficult driving maneuvers are two less. The number of points in Prestation Debt must be determined by both the player and Storyteller. If it is possessed by some other Cainite, (perhaps a Setite elder, or your sire) you must obey their every command. That is, at Hurt or Injured, you suffer no wound penalties. Everyone wants to know you and be your friend, even as those in power groom you for positions of higher responsibility. Whether it instills people with fear, love, or self-loathing, all Disciplines that require sight contact have their difficulties reduced by 3. Other elders could easily discover this at any time and, at the very least, most of society knows that you are to be shunned. This is a pre-editing draft, so take that for what you will. Merits and Flaws | Wiki | Vampire The Masquerade game Amino You want to do everything now, and the Devil take the hindmost. You may not be the pack leader, but you may be more respected than the leader. This Flaw is more appropriate for vassal ghouls, as no werewolf would agree to let one their precious kin be sworn to a vampire. (INQ), Lizard Limbs When your limbs are restrained or grappled, you may spend a Blood Point and make a Willpower roll (difficulty 8). A 1-point rival is at your own power level, and is often annoying but not too dangerous. You are not allowed to drink directly from cessels because you will contaminate them, so you have to remove the blood and pour it into a cup first. Contents 1 Merits 1.1 Archaic 1.2 Bonding 1.3 Feeding 1.4 Ghoul 1.5 Linguistics 1.6 Looks 1.7 Mythic 1.8 Psychological 1.9 Substance Use 2 Backgrounds 3 Coterie Backgrounds 4 Loresheets Non-Aggravated damage (normally an irrelevant distinction for mortals, who have no supernatural means of healing damage) heals as though it is one wound level less. (INQ), Holdings ( 1 - 5 Merit) You own a number of properties that have been in your possession for years. (CB:Tor1), Ruse of the Wolf's Clothing In animal form only, the vampire still smells alive, even to the super-sensitive nostrils of the Lupines. Contains full rules for play, inspired by Vampire: The Masquerade 20th Anniversary Edition. This person might be your actual twin. Both characters have to buy this Merit. Vampires reading your aura via Auspex assume you to be Kindred unless they have strong reason to suspect otherwise. The character is used by the Blackmailer to her personal advantage, forcing all sorts of awful things. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. This manifests as a the constant need to be attended to by attendants intent on your grooming and you speak little save your appearance. You may drink an additional two Blood Points from your victim each turn. Vicissitude 3 (Bonecraft) can be used to forcibly cause them to shrink, but the process is painful and the fangs will return the next night. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. (CB:G1). Safe Passage The character has the right to pass through the territory of some other vampire or sect that does not normally allow others (or at least members of his particular sect) passage through their territory. 3-pt is more severe: a congenital health condition (for mortals), or a crippling physical deformity. Should the information ever be revealed, other elders may well refuse you aid, shun you or, even worse, turn against you, perhaps even calling a Blood Hunt. "Fangless" and "Clan Weakness" are in Onyx Path's Lore of the Clans. Superstitious The character has misconceptions about what he is. Baroness Nerak. (DSBH), Eye for Beauty You are a natural critic. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. (CB: NOS1), Drug Resistance You are unusually resistant to drugs. Whatever the reason, you may ignore any one on every roll you make. You family member is far away. Inbred may or may not be immediately discernable though their point cost should be relative to their magnitude. Stalker Someone has an unhealthy obsession with your character. You still have much to prove before you will be an accepted member. When that pride is insulted or threatened, the player must make a Willpower roll (difficulty 9). (INQ), Lazy You are simply lazy. This Merit is obviously very useful for one who powers depend on vitae, and its cost is accordingly high for ghoul characters. Merits and Flaws are divided into four categories: physical, mental, social and supernatural. Supernatural methods of tracking you, such as with Auspex, have a chance, but with greater difficulty (+2 diff). Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone.
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